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loopywolf

18
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1
Topics
2
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A member registered Oct 03, 2018

Recent community posts

Definitely worth a look! The pixel art is beautiful.. I wish I could control with keys and not just mouse (at least to scroll)

Will do!

I can proofread if you'd like! I do it all the time anyway, though nobody wants me to =

This is such a beautiful book.. The graphic design work is stellar.  Is it possible to buy a physical copy?

Sorry, I wanted to give a donation but the paypal thing doesn't seem to be working =(

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Very sweet game.  Good cinematics, great level design, physics, controls..  It's very good overall, I particularly love the cat noises.. it's not to my taste, but it's beautifully executed and polished.  Also the difficulty level is tuned so that it's challenging (for me) but still doable

I don't understand how to move.. I can steer and roll, but can't make the ship go forwards or anything

This is.. AWESOME.
I had an Atari when I was little and this is the one game that I would still play today.  A real ground-breaker.  :5star:

I love what you've done to put a few improvements in.. can't wait to figure them all out!

Cute!

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Confirmed - after a load the loading 99% screen stays overlaying some dialog.  In windowed mode, you can find and click that button by trial and error but it is a key pain point.  This needs to be fixed, as it happens with every save file. (Reproducibility 1/11, Platform: Win)

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After first night: I LOVE this.  The graphics, the gameplay.. It's pretty awesome!

Several days in. I still love it, but I've noticed a few bugs.  No show-stoppers, in order of priority:

  1. Sometimes when you right-click on resources, and if something interrupts you, or if you have a UI open, the resource-collection will stick in that state.  It cannot be gathered at that point.
  2. Sometimes the WSAD keys will not scroll.  If you scroll by the cursor, it re-activates it.
  3. The cursor doesn't revert from its special state all the time.  It can be tricky to click on particular points when the cursor is stuck in "return to ship" mode.

And here are some things I would wish for:

  • Movement is quite wonky.   Side-scrolling 2D levels more or less equate to platforming, and the system of movement doesn't handle jumping or platforming well.
  • The ability to select crew by key (e.g. 1-4)
  • The ability to close UI windows with a key

<3

BEACON community · Created a new topic So beautiful!

I haven't finished the game, but I had to say how beautiful this game is.

It puts me in mind of the old Out of this World.   Its gameplay is a bit like Diablo, but really, comparisons are unfair.  

The esthetic of the game really blows me away - all clean lines and art-deco type shapes, just beautiful

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Stuck on mission 3 - mission 2 was VERY hard to understand.  It wanted me to build 3 mining installations, but I built one on the far side and it didn't count it.  Also, it took a while to figure out WHY they were not counting (was not obvious.) It turned out they were not delivering ore to the "main" building?  I figured it out, but it took a few tries.

I love it! It puts me very much in mind of the old Zelda and Adventure games.. I'm so envious you've made a game in Unity!  I don't quite understand the controls and what I'm supposed to do yet, but I am progressing! I look forward to the full game.